Get the augments with the stats you want. SWTOR. with MK-1 costing 1000 Credits to mount, and MK-9 costing 36k (or 36,000 for those not knowing. CryptoArmstech is a crafting crew skill. They are available to low level players, but aren’t really worth. Existing user? Sign In All Activity; Home ; English ; New Player Help ; Augmentation kit Augmentation kit. 2) Conquest -- until the expansion releases, most conquests are won by crafting obscene amounts of virtually useless War Supplies, which use Grade 2-9 mats. 3. Home Game News Store Forum Support PLAY. Posted June 1, 2012. This is now not really great unless it's a level 49-50 item. They get them from the vendor as they level. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. I've augmented green 326 gear at the beginning of the evening only to get a blue upgrade (or, God forbid, a purple LOL) and needed to augment. Armstechs can craft ranged weapons such as blaster pistols, blaster rifles, sniper rifles, assault cannons and shotguns; melee weapons such as vibroblades and electrostaves; and item modifications such as barrels augments and augmentation kits. Followers 0. Go check your Armormech trainer again. Business, Economics, and Finance. At least. Been years and I never used augs or aug kits. There are 3 different tiers to consider. All Activity; Home ; English ; General Discussion ; Augment slots leaving crafting? What?Aug confusion : r/swtor - Reddit. Synthweaving at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 healer/dps armoring, and at 680 allows you to craft augment kits and the blue Crit and Redoubt defense) item-rating 276 augments. 0 gear, remove anything you want to keep like crystals, tunings or augments. Given the cost of augmenting, it is best to wait till you get your set bonus gear and then augment them. Alacrity speeds up your gameplay by letting you activate abilities faster and abilities with. I heard something about an augment kit. EDIT: the only moddable green items you may see are companion weapons/gear. The new season will also come with a host of quality-of-life improvements, thanks to. The Devs have said that Augment kits will be tiered, and will require a new sort of mat obtained by REing auggable gear of the proper tier. I'm not sure what you're crafting, but a MK-9 Slot Component should drop every time you RE anything that when critically crafted will produce an augment slot on that piece. Individual Pieces. . i am not sure how this Hyde and Zeek system works. a Duros Gunslinger and first Duros Companion in The Old Republic –will be available to all participating players. With Artifice, no one wants to use artifice crystals because of the +41 level 10 Cartel crystals. Advertisement Coins. Biochem through stims, adrenals, and purple implants if you are willing to put in the effort. Augments. Since those MK-11 kits are still a bit expensive, I recommend only augmenting the final pieces of your gear, so 306 left side, MH/OH, and set bonus pieces. Does anyone know if augmentation levels are going to increase (currently at 156) with the new expansion? Will they increase based on the maximum crafting level (without REing)?I have an abundance of money and a fresh level 50. . 3. Followers 0. Posted June 25, 2012. com . I have carefully checked the vendor and my own schematics and it is not there. . The one on the fleet is located in the crew skills section. Star Wars - The Old Republic (Part Six) ~ All You. Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. Used to install Augmentation Slot MK-11 at an Item Modification Station. Store. Crafters…Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Posted November 9, 2012. Step 2: Go to an Augmentation Station – Augmentation Stations can be found in most major cities in SWTOR. Share More sharing options. 3, artifice is without a doubt the least useful. By MidichIorian May 18, 2012 in General Discussion. Armormech makes Absorb, Aim, Cunning, and. Support. - armortech makes the aim, cunning, absorb, shield augments. [Augmentation Kit MK-1]. Prev; 1; 2; Next; Page 2 of 2Since augments now will changed to 8 tiers not 10 (MK-10) what will happened to augments I already use on my gear will they scale to new MK-8 or they will be MK-7 ? Jump to content. Overkill is a better point for point return, albeit a. . Although it makes little sense to augment non custom peices as you level so quick that the standard gear will need replacing anyway. Put the augment kits on your gear. The dedicated guide contains tips for all roles in both PvE and PvP. I wouldn't. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. Jump to content. But I would like to bring it up. . Each of those in turn has a cost of, (in the case of armormech,) 2 durasteel and 2 zel alloys. 224K subscribers in the swtor community. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. A recap of the 7. augment_slot_fragment. Part of Vulkk's "SWTOR Basics" series. General advice: - Use augments only on characters with whom you plan to do challenging group content: Ops, MM FPs and Uprisings. Play Now. SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section)Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Posted November 25, 2012. Also, the consumable versions sell quite well, and finding mats for augments/kits/mods is a serious PITA. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. But get the MK-10 kit's as everything lower then that is a waste of money. Sell supplies and crafting items, such as augments and Augmentation Kit MK-10s, on the Galactic Trade Network. mat. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Purple augments were 25M for whole sunday, then new batch came in, 3 crafters put like 30 of them there for standard price of 4,5M. AtlasOs. Yet we can craft gear that has augment slots (relics and light-sabers). Augmentation Kit MK-1. In this video I show you how to add an augment slot so that you can pop in your au. Purple 228 augments (Advanced [type] Augment 45 + Augmentation Kit MK-10) from 5. Let Us Remove MK-11 Augment Kits from Gear. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. I am on par on this on the global level (as using augments only really starts to serve you on end game), but if you have found the modable gear you like (get on Tor-Fashion. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will need to get schematics from slicing missions, specifically critical results on sliced tech parts missions. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments - Accuracy Rating/Endurance Fortitude. Armormechs can craft armor for non-Force users and item modifications such as armoring, augments, and augmentation kits. Why is upgrading a augment kit just as expensive as installing one on a piece of armor that isnt augmented? Let the price be determined on the previous kit, like if you upgrade from (just throwing something in here) 5 to 10. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. 3 Class Changes;. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. 6k credits. Isn't this contrary to this game's entire philosophy of having your crew members do all the work so that your character is out actually playing the game? For examp. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)335. Everywhere; This Forum; This Topic; Topics; Images; Albums; Members; Existing user? Sign In All Activity; Home ; English ; Crew Skills ; Augment slot on all gear 1. ago. This is important to note because it has caused no small amount of headache for players finding out the hard way - when you buy an upgrade, like a bump up to IR 322 of your Decurion chest piece, the new item automatically and completely overwrites the previous, which is irretrievably. 0: Faster Gearing – You’ll only need 2 pieces of gear to get the full effect of a full set bonus as opposed to 6. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. - only add augment slot kits and augments to custom/orange quality gear because they can be upgraded via item modifications and remain in use (static stat gear WILL get replaced and the slot kit is gone). As a newbie, I'm still feeing my way through the game. Which items to stockpile for 7. These restrict the level of augment that can be slotted in. Thanks for any help given!So I know that Biochem won't be able to make augment kits. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Make the kits cheap and relative to apply as leveling up, hell everything else to do with augments are worthless until you get to max level. If you're trying to remove the augments, just ctrl+right click to field mod, then right click on the augment to remove it, same as any other item mod. ago If you are doing HM and NiM operations, you should try to at least have purple augments. I've read that stims and medpacks won't, and that makes sense. I use bio-chem and have been taking apart my creations and i noticed i have some mk3 and mk 5 aug kits??? what are these and how do i use them? I used a modifying table and noticed i could add an augment?? What do i do?? Thanks in advance. Individual Pieces. Forums. 1. Star Wars name: Augmentation Slot Component MK-10. Posted June 26, 2012. So, one wrong click sending the items from our inventory to the crafting inventory and we lose a ton of credits in mats. News. 3 goes live. You have to create one using an Augmentation Kit before you can place an Augment in it. Biochem does create kits. Was allowing it a bug, or no longer getting augmentati. However, I probably wont rely on them and I certainly wont be mass producing them. It takes 10 components to create a kit. Hey guys, quick question. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. SWTOR Augments. Hi, back when i started my char, i planed on only playing the story of all classes and no engame stuff. But Im looking at the vendors and they dont have Aug slots. View data for the Augmentation Kit MK-1 SWTOR Schematic. You can reverse engineer the non-moddifiable armor to get. The dedicated guide contains tips for all roles in both PvE and PvP. - armstech makes the presence, endurance, defense, power augments. I tried RE these and I'm not getting any MK 11 slot components. But its never been quite clear if Biochem can RE anything for the materials that make augment kits. ) However NEVER put the created grafts/components in your material inventory! Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Game. Preferred/F2P pay more. David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service. The dedicated guide contains tips for all roles in both PvE and PvP. I listed these off the top of my head so I may have one or. Hey all: Over the past few weeks I have steadily been collecting mats to craft MK-6 Augment kits once 1. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. Crafting however, does require time. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. The most fun item to craft when you start Synthweaving is pieces of Shadowsilk armor, which requires two pieces of Shadowsilk from Underworld Trading, combined with two of the Rubat Synth Bonded Attachments we crafted earlier. mk01. It's just not worth it at the moment. I tried RE these and I'm not getting any MK 11 slot components. Augmentation Kit MK-1 is a premium -quality augmentation kit. Step 3 – Sell the rare crafting materials to other players on the GTN. You need the RotHC expansion in order to buy advanced crafting (401-450), I believe. 14 votes, 46 comments. Augment kits have a clearly defined cost. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. First, get the kit schematics from the crew skill trainer. . 224K subscribers in the swtor community. Step 2 - Find a nice legacy set that you may occasionally use as your active outfit (alternatively, give zero f*s to appearance). There are two parts to augmenting your equipment. This caught a few people on the PTS, before you upgrade the new 7. My only suggestion is that the current state of the game I would recommend Sythnweaving, Armstech, or Armorrmech to start because the big $$ in crafting is in Augs, and Aug kits. Share More sharing options. They all require two of each appropriate gathering skill material: AT, AM, CT - Scav metals and Scav compounds and Vendor. Followers 0 0New SWTOR Forums are now live!. Posted January 29, 2016. CryptoUsed to install Augmentation Slot MK-1 at an Item Modification Station. 8k. All crafting professions can RE their stuff for the mats you need to make kits. Go check your Armormech trainer again. So i was just wondering which of the three crew skills to take in order to make augments. Followers 1 1Business, Economics, and Finance. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. x I used to RE stacks of the Assembly. A SWTOR account and. Individual Pieces. Jump to content. Augmentation Slot Component MK-1: none: 1. Individual Pieces. The grade of Kits just mean you can install a higher grade actual augment with better stats. CryptoAugment kits are used to create augment slots. A single character has a total of 14 items that can be augmented in order to use the lvl 49 augments you need a MK6 Augment kit, which cost 30k to install 14items x 30k: 1. 0 Defense Guardian PvE Guide (Tank) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing, Builds!. In order to add the slot you would buy or craft the kit then go to the station put the item you want to augment in and select which slot you want to add from the drop down. augmentation slot component MK-11. 3. Preferred/F2P pay more. You will need an Armstech to make accuracy augments at end game, a Synthweaver to make critical augments, and an Armormech to make alacrity augments. 0 are still valuable, more than even the. To make higher "Grade" Augments, you will have to level up your crafting skill. SWTOR Augments Conduct – Item Modificatoin Railroad Augment tables are intended to make it relatively simple to get any item to the same power cap, and lots of kit variation introduces the possibility that it would be hard to get some items to hit the same potential. . Cybertech makes Armor and Mods. Gold 300 augments (Superior [type] Augment 77 + Augmentation Kit 11). Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. 7. Introducing cosplay kits for various characters from SWTOR. There are 9 kits graded MK1 to MK9(Highest) . Augments: x14 Augments and x14 Augment kits, either the Legendary item-rating 300 augments, or if you can’t afford them, the blue or purple versions; Questions or comments?I tryed Augmenting my PvP Gear - i allready have Augmentation Kit's MK-8 on 5 peaces of my "Examplar Force-Lord" Gear (my class is Jedi Consular…View data for the Augmentation Kit MK-11 SWTOR Schematic. Aritfice makes Hilts, Color Crystals, and Enhancements. Step 1: Purchase an Augment – You can buy augments from the Galactic Trade Network or from a vendor on the fleet. So I've been researching the augment system, and I've decided to go with it. Slicers find the augment schematics. I listed these off the top of my head so I may have. Synthweaving is the force user equivalent of armormech, so why shouldn't the force user equivalent of armstech (artifice) be able to craft augment kits as well? As of 1. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. Item Modification Stations can be unlocked by paying 250,000 after reaching legacy level 25 or by paying 50. CryptoItem Modification Station is a Legacy ship unlock which unlocks an item modification station on the starship of every member of the player's Legacy. I'm guessing here, but if I remember correctly, then level 49 greens take about 5 minutes to craft, and the blues take about 25 minutes. These have a guaranteed drop rate. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. So if you plan on crafting your own augments, using synth or. So you would steadily progress your augment similar to your mods, enhancement, barrels, hilts, etc. I've been running my crafting monkeys overtime to get lvl9 artifacts and crystals. Satele Shan is the second kit we are announcing in this series. I am just wondering how to make money from crafting and how to assess whether I can make money from creating a certain kind of item, particularly items which are customers usually buy in bulks or should at least sell with a fair chance: medpacs, med-units, augmentation kits, grenades, stims, adrenals, dyes, color crystals, rating 208. But it does work retroactively, so an Augmentation Kit MK-9 can hold a Level 11 Augment. 8k. I had deconstructed stacks of crafted medpacks on day 2 or 3 of the expansion in the attempts to learn the recipes for the blue and then purple versions, they gave mk-11 components. Almost everyone should get this tier of augments. I think the costs of augment kits and augments have been relatively stable to be honest. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)One on each starter planet, and 2 or more on your Capital Planet (Dromund Kaas/Coruscant). Aizure • 10 yr. These are the brand new augments that were released in 6. Gaming. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)SWTOR: Star Wars the Old Republic. The dedicated guide contains tips for all roles in both PvE and PvP. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Augment Kits have 10 makes, Mk-1 through Mk-10 -- these different levels of kits accept different levels of augment (for instance you need a Mk-9 kit to equip augmetns 1-55, and Mk-10 to equip augments 1-60). Game. More sharing options. This article aims to explore the dynamics between SWTOR credits and credit sinks, examining how augmentation kits serve as both an economic mechanism and a player engagement. Members. The dedicated guide contains tips for all roles in both PvE and PvP. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. Pricing varies by server, but on my server the average level 40 augment runs around 100k (give or take 20k) each. My character is a GUNSLINGER and I am only level 37 but my Armortech skill is 400, My Underworld trading is 400 and my Scavenging is 400. Can't put everything in the title, but when disintegrating items that have been in the crafting inventory, we're STILL not getting augmentation kit slot components. Best View in SWTOR Contest has returned!. I know all three can make the augment kits, but each of the three make different augments. Bug on my side? I was able to purchase the MK-8 kit schematic on my Armormech. Put the augment kits on your gear. The dedicated guide contains tips for all roles in both PvE and PvP. Barrels, hilts, armoring, mods, enh. SWTOR. I know many of us are on the PTS testing and I have seen a few kits for sale on the GTN but that is not at all a good indication of the price I could charge on a live server. ago. drop. Upgrading deletes the old item and replaces it with the upgrade and as a result it deletes anything attached to the old item. View data for the Augmentation Kit MK-11 SWTOR Schematic. . FQN: itm. Posted December 5, 2015. 3 augments and noticed Artifice cannot make the augment kits. Store. Last year I wrote a post about how I'd been making a lot of money in SWTOR by simply selling stuff on the GTN that I'd earned through normal gameplay. g. View data for the Augmentation Kit MK-11 SWTOR Schematic. 8k. The highest rating augments gives just a few more points than r236 but cost around twice as much. Individual Pieces. The dedicated guide contains tips for all roles in both PvE and PvP. Posted February 26, 2021. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. How much will you sell your Augment kits for? How much will you sell your Augment kits for? By AtlasOs, June 25, 2012 in Crew Skills. The vendors sell 330 Rakata Gear, 286 Augments, and MK-11 Augment Kits for 1 credit each. If you get a new piece of gear that’s modifiable, you could just pull our the parts you want, in this case the enhancement, by CTRL+Right Clicking the new piece of gear, then Right-clicking the modification you want to remove and re-use, and placing it in to your old piece to upgrade it. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Well the thing is, an MK-6 augment kit is not a crafting mat. A. armormech, armstech and synthweaver make all the augmentation kits (MK-1 to 6). Individual Pieces. Swtor augmentation slot component mk-1Swtor how to get augmentation slot component mk-10 . Posted June 1, 2012. Upgrading deletes the old item and replaces it with the upgrade and as a result. Cybertech gets components cheaper, but it can not make augment kits nor it can not make augments. SWTOR. The Piece Modification Stations belong used to create in your gear Augment Slots across Augmentation Kits and then place Augments. Crit crafts give an augment slot that you'd otherwise have to buy. Home Game News Store Forum. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Augment Kits are made by different crafting skills, E. Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. craft. . They were added in patch 1. More sharing options. 6. it seems augment kits are the new craze and crafting gear with. The you keep those augments untill lvl 41-43 )or thereabouts) and then get lvl 49 BLUES once you hit 49/50. It just seemed like one extra step in the crafting process, thrown in. Click this to say thank you if my post was helpful! : So post-4. Support. Used in the creation of Augmentation Kit MK-10. 0 Augments. augmentation slot component MK-11. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. . Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Training Cost: 35000. com . Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. How to make augmentation kits guide on how to augment all of your items. It will cost under 100k to get each piece augmented, including the price of the kit and the upgrade cost BW charges. How do I get CM 1337? First you must craft, have crafted for you, or buy the CM-1337, which can be crafted by all Cybertechs who have a crafting level of 700, the schematic comes directly from the trainer. Reply replyArmstech, armormech, and synthweaving are able to craft augment kits on the PTS. Its sole intent is to support players of Star Wars: The Old RepublicStar Wars: The Old RepublicHello Just returned from an 8 month break. My question is WHY? It was always fun being a crafter, and getting a "crit" sometimes to generate an augmented item. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. To craft an Augmentation kit you will need 10 kit components which can be obtained from reverse engineering crafted items and other crafting materials. 0:. Given the cost of augmenting, it is best to wait till you get your set bonus gear and then augment them. x -- check out the blogs and enjoy the theories. Which path do you think i should…SWTOR. Crypto To Augment your gear you need two things – an augment, and an augment kit. We’ve always been able to deconstruct various Crafted Items and some types of Gear over the years in Star Wars The Old. You make Augments the same way you make the kits: "learn" (IOW buy) the schematic from your crew skill trainer, collect the required materials, have a companion. Edited July 5, 2012 by chimunga. But the wording on the Legacy window tooltip is ambiguous to say the least: "Increases the chance of an augmented result while crafting. for 11th level slot comp. As others have said the best way to improve the damage dealt by your character is to upgrade the "hilt" mod on your sabers. There are stations available on the Fleet. V. I like the math there. 2k credits at present, and I predict at worst ~ 48. Armourmech, synthweaving and armstech. Individual Pieces. While I think augmentation is a great idea that breathed new life back into some crafting skills I feel the approach that was discussed in the interview at Inquisitor's Roadhouse is not consider. Edited May 8 by DawnAskham14 votes, 35 comments. 4 Lighting showcase youtu. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will. Get the mk-10 augment kits. All Activity; Home ; English ; Crew Skills ; why can not all crafting classes make augment kits?If you are an experienced level 80 player in Star Wars: The Old Republic, gearing up your alternate discipline and characters at a high-level just got easier than ever. So, it seems like the whole mechanism for creating augment kits encourages you to just sit at the screen and doing nothing but craft. They should definitely change the system to make applying them cheap at low levels and grow up to the price they are now to apply to fresh armor at max level, but if you upgrade the augmentation kit then the price. Recommended Posts. In short, the augmentation kit has nothing to do with the normal modification process. as you leveled up. Go to the modification table and upgrade each piece you wish to augment with the new MK-10 kits you just got. For Augments, the exact number of Shield and Absorb augments will vary depending on what gear pieces you have exactly in each slot. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service. 1 around the corner?My artificer, while making a generator for a low-level Trooper alt, reverse-engineered 3 of the lvl 23 green generators (aim stat). . Get the mk-10 augment kits. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish.